Auto Warz — Prompt Library¶
Document Type: Art & Audio Reference Version: 0.2 Status: Living Document — add prompts as they are generated and approved Last Updated: 2026-03-01 Vault destination:
03_Art & AudioAuthor: Solo Developer Parent Document:[01_Art Direction Document](<./01_Art Direction Document.md>)Related Documents:[04_AI Tool Selection Guide](<../04_Project Management/04_AI Tool Selection Guide.md>)
Table of Contents¶
- #Purpose of This Document
- #How to Use This Library
- #AI Stack Quick Reference
- #Naming Convention
- #Master Style Prompts
- #Building Prompts — Extraction
- #Building Prompts — Processing
- #Building Prompts — Logistics
- #Building Prompts — Power
- #Building Prompts — Storage
- #Building Prompts — Research
- #Building Prompts — Defence
- #Building Prompts — Construction
- #Character Prompts — Genesis
- #Terrain & Environment Prompts
- #Resource Node Prompts
- #Music Prompts
- #Sound Effect Prompts
- #Approved Assets Log
- #Revision History
Purpose of This Document¶
This document is the single source of truth for all AI-generated content prompts used in Auto Warz. Every prompt that produces an approved asset is saved here.
Prompts are assets. Losing a prompt means losing the ability to regenerate a consistent asset or produce variations. This document prevents that.
How to Use This Library¶
Adding a New Prompt¶
- Generate content using a prompt
- If the output is approved, add the prompt to the relevant section below
- Note the tool, date, and output status
- Save the generated file locally with the correct naming convention
When to Add a Prompt¶
- Always add prompts for approved assets
- Always add prompts for near-miss results (good but not quite right — useful for iteration)
- Never add prompts for rejected outputs — they clutter the library
Iterating on a Prompt¶
When iterating on an existing prompt:
- Keep the original prompt entry
- Add the new version below it as v2, v3, etc.
- Note what changed and why
AI Stack Quick Reference¶
| Tool | Purpose | Use For |
|---|---|---|
| Recraft | AI image generation | All building concepts (primary workhorse) |
| Leonardo AI | AI image generation | Characters, alternates when Recraft misses |
| Vectorizer AI | Raster → SVG | UI icons, resource icons, 2D flat elements |
| Inkscape | Vector editing (free) | SVG cleanup, colour adjustments, icon polish |
| Suno / Udio | Music generation | All music tracks |
| ElevenLabs | SFX generation | All sound effects |
3D modelling is NOT AI-generated. The art designer uses Blender to build
.glbassets from approved Recraft/Leonardo concept references.
Naming Convention¶
All saved asset files follow this convention:
[tool]_[category]_[name]_v[N].[ext]
Examples:
recraft_building_mining-drill_v1.png
recraft_building_mining-drill_v2.png
leonardo_character_genesis_v1.png
vectorizer_icon_metal-ore_v1.svg
suno_music_planet-ambient_v1.mp3
elevenlabs_sfx_belt-loop_v1.wav
All approved concept references saved to:
All approved final game assets saved to:
Master Style Prompts¶
These are the foundation prompts included in every generation of the relevant type. Never generate a game asset without including the relevant master prompt.
Recraft — Master Style Prompt (Primary Concept Art)¶
Status: ✅ Approved Version: v1 Date Added: 2026-03-01
cel-shaded low poly game asset, Thronefall rendering style,
sci-fi industrial building, cool steel grey and blue base colour,
[ACCENT COLOUR] accent panels, thick dark outlines,
flat colour faces no textures, hard edges,
clean rooftop detail for top-down camera view,
glowing emissive elements, dark background,
game asset concept art, no text
Notes: Replace [ACCENT COLOUR] with the category accent colour for each building. All building concept prompts append their subject-specific description after this base. Thronefall rendering style is the primary reference — cool palette, thick outlines, flat faces.
Leonardo AI — Master Style Prompt (Alternate / Characters)¶
Status: ✅ Approved Version: v1 Date Added: 2026-03-01
cel-shaded low poly 3D game asset, isometric view,
sci-fi industrial style inspired by Thronefall,
cool steel grey base, [ACCENT COLOUR] glowing accents,
thick outlines, flat shading, hard geometric edges,
top-down readable rooftop detail, emissive glow elements,
clean dark background, game-ready concept
Notes: Use when Recraft is not hitting the right style. Particularly good for Genesis character art and more expressive outputs. Replace [ACCENT COLOUR] as appropriate.
Suno / Udio — Master Music Direction¶
Status: ✅ Approved Version: v1 Date Added: 2026-02-22
Base direction for all Auto Warz music:
- Sci-fi industrial ambient
- Optimistic but slightly tense undertone
- Electronic instrumentation with organic elements
- Clean mix, not overwhelming
- Loopable (seamless loop point)
- No lyrics
Notes: Append layer-specific direction for each track type. See Music Prompts section.
ElevenLabs — Master SFX Direction¶
Status: ✅ Approved Version: v1 Date Added: 2026-02-22
Base direction for all Auto Warz sound effects:
- Mechanical, industrial character
- Sci-fi with grounded weight (not too "spacey")
- Clean transient, no reverb tail
- Mono output (stereo positioning handled in engine)
Building Prompts — Extraction¶
Mining Drill — Concept Art¶
Tool: Recraft
Accent Colour: Amber #E8871A
Status: 🔲 Not yet generated — PRIORITY 1
Version: —
[MASTER STYLE PROMPT, accent: amber orange #E8871A] +
mining drill building, 2x2 grid footprint,
amber orange glowing drill tip extending above roofline,
dust exhaust vents on sides, chunky mechanical drill head on top,
amber light strips, industrial heavy machinery feel
Notes: Priority 1 asset — this and the Smelter must be approved before any other buildings. They set the visual standard for everything else.
Crystal Extractor — Concept Art¶
Tool: Recraft
Accent Colour: Amber #E8871A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: amber orange #E8871A] +
crystal extraction building, 2x2 grid footprint,
amber glowing extraction beam pointing downward,
crystal collection funnel on top, amber accent panels,
small mechanical arms on sides
Gas Pump — Concept Art¶
Tool: Recraft
Accent Colour: Amber #E8871A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: amber orange #E8871A] +
gas pump station building, 2x3 grid footprint,
pipe connections on sides, pressure gauge details,
chunky pipe fittings, venting exhaust detail, amber accent panels
Biomass Harvester — Concept Art¶
Tool: Recraft
Accent Colour: Amber #E8871A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: amber orange #E8871A] +
biomass harvester building, 3x3 grid footprint,
collection arms on sides, bio-collection tank on top,
amber accent panels, harvesting scoop elements
Water Extractor — Concept Art¶
Tool: Recraft
Accent Colour: Amber #E8871A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: amber orange #E8871A] +
water extraction pump building, 2x2 grid footprint,
pump mechanism on top, pipe outlet connections on sides,
amber accent panels, intake pipe elements at base
Building Prompts — Processing¶
Smelter — Concept Art¶
Tool: Recraft
Accent Colour: Orange-Red #D4431A
Status: 🔲 Not yet generated — PRIORITY 1
Version: —
[MASTER STYLE PROMPT, accent: deep orange-red #D4431A] +
industrial smelter furnace building, 3x3 grid footprint,
deep orange-red glowing furnace mouth on front face,
chimney exhaust stacks rising above roofline,
heat shimmer vents on sides, heavy industrial machinery aesthetic
Notes: Priority 1 asset alongside Mining Drill. Must be approved before any other buildings.
Refinery — Concept Art¶
Tool: Recraft
Accent Colour: Orange-Red #D4431A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: deep orange-red #D4431A] +
industrial refinery building, 3x4 grid footprint,
distillation column tower on top, pipe connections on sides,
pressure release vents, orange-red accent panels
Chemical Plant — Concept Art¶
Tool: Recraft
Accent Colour: Acid Green #7BC832
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: acid green #7BC832] +
chemical processing plant, 4x4 grid footprint,
acid green glowing reaction vessel visible on rooftop,
multiple pipe input/output connections on sides,
warning stripe details, pressure gauges, green accent panels
Assembly Machine — Concept Art¶
Tool: Recraft
Accent Colour: Electric Blue #3A82C4
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: electric blue #3A82C4] +
automated assembly machine building, 3x3 grid footprint,
electric blue glowing robotic arm elements on rooftop,
conveyor input/output ports on sides, blue accent panels,
spark effect detail suggestion
Press Machine — Concept Art¶
Tool: Recraft
Accent Colour: Electric Blue #3A82C4
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: electric blue #3A82C4] +
industrial press machine building, 2x3 grid footprint,
heavy press plate element on rooftop, hydraulic piston detail,
electric blue accent panels, input/output port slots on sides
Wire Extruder — Concept Art¶
Tool: Recraft
Accent Colour: Electric Blue #3A82C4
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: electric blue #3A82C4] +
wire extrusion machine building, 2x2 grid footprint,
spool element on rooftop, extrusion nozzle detail,
electric blue accent panels, compact industrial form
Advanced Assembly — Concept Art¶
Tool: Recraft
Accent Colour: Electric Blue #3A82C4
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: electric blue #3A82C4] +
advanced automated assembly building, 4x4 grid footprint,
multiple robotic arm elements on rooftop, larger than standard Assembly Machine,
electric blue accent panels, precision manufacturing feel,
visually more sophisticated than standard assembly
Advanced Press — Concept Art¶
Tool: Recraft
Accent Colour: Electric Blue #3A82C4
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: electric blue #3A82C4] +
advanced press machine building, 3x4 grid footprint,
heavier press mechanism on rooftop, reinforced hydraulic columns,
electric blue accent panels, visually more imposing than standard press
Building Prompts — Logistics¶
Belt Segment — Concept Art¶
Tool: Recraft
Accent Colour: Silver #B8C4CC
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: light silver #B8C4CC] +
conveyor belt segment, 1x1 grid footprint, very low profile,
silver roller detail on surface, direction arrow marking,
clean minimal industrial form, connects flush to adjacent belts
IoConnector — Concept Art¶
Tool: Recraft
Accent Colour: Silver #B8C4CC
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: light silver #B8C4CC] +
directional pass-through connector block, 1x1 grid footprint,
blue glowing input face on one side, green glowing output face on opposite side,
very low profile, clean cubic form, directional indicator markings
Pipe Connector — Concept Art¶
Tool: Recraft
Accent Colour: Teal #2ABFBF
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: teal #2ABFBF] +
fluid pipe connector block, 1x1 grid footprint,
blue glowing fluid input face, green glowing output face,
teal accent, low profile, pipe fitting detail on input/output faces
Standard Pipe — Concept Art¶
Tool: Recraft
Accent Colour: Teal #2ABFBF
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: teal #2ABFBF] +
fluid pipe segment, 1x1 grid footprint, cylindrical pipe running through block,
teal accent ring detail, connection flanges on ends,
fluid tint colour visible inside pipe suggestion
Insulated Pipe — Concept Art¶
Tool: Recraft
Accent Colour: Teal #2ABFBF
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: teal #2ABFBF] +
insulated fluid pipe segment, 1x1 grid footprint,
thick insulation wrapping around pipe, teal accent ring detail,
visually bulkier than standard pipe, thermal insulation suggestion
Building Prompts — Power¶
Coal Generator — Concept Art¶
Tool: Recraft
Accent Colour: Yellow #F5D000
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: bright yellow #F5D000] +
coal power generator building, 3x3 grid footprint,
chimney exhaust stack above roofline, coal intake hopper detail,
yellow glowing power output conduit, heavy industrial generator form
Fuel Generator — Concept Art¶
Tool: Recraft
Accent Colour: Yellow #F5D000
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: bright yellow #F5D000] +
fuel combustion generator building, 3x3 grid footprint,
fuel pipe intake on side, exhaust vents, yellow glowing power conduit,
turbine element suggestion on rooftop
Solar Panel — Concept Art¶
Tool: Recraft
Accent Colour: Yellow #F5D000
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: bright yellow #F5D000] +
solar panel array building, 2x2 grid footprint,
flat angled solar collector panel as rooftop,
yellow glowing power output connection, low profile, clean geometric form
Accumulator — Concept Art¶
Tool: Recraft
Accent Colour: Yellow #F5D000
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: bright yellow #F5D000] +
power accumulator energy storage building, 2x2 grid footprint,
energy cell bank visible on rooftop, yellow glowing charge indicator strips,
capacitor element detail, energy storage industrial form
Core Power Station — Concept Art¶
Tool: Recraft
Accent Colour: Yellow #F5D000
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: bright yellow #F5D000] +
planetary core power station, 3x3 grid footprint,
core energy tap conduit descending from base, powerful yellow-white glow emanating upward,
most impressive power building, unique and imposing rooftop silhouette,
only one allowed per planet — should look significant
Building Prompts — Storage¶
Buffer Chest — Concept Art¶
Tool: Recraft
Accent Colour: Purple #8B4FC8
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: purple #8B4FC8] +
item storage buffer chest building, 1x1 grid footprint,
low square chest form, purple glowing lid seam,
compact industrial storage crate aesthetic,
input/output slot indicators on sides
Storage Tank — Concept Art¶
Tool: Recraft
Accent Colour: Purple #8B4FC8
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: purple #8B4FC8] +
fluid storage tank building, 2x2 grid footprint,
cylindrical tank body, pipe connection ports on sides,
fluid level indicator strip, purple accent bands
Building Prompts — Research¶
Research Lab — Concept Art¶
Tool: Recraft
Accent Colour: Teal #2ABFBF
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: teal/cyan #2ABFBF] +
research laboratory building, 3x3 grid footprint,
antenna array on rooftop, floating data display element,
teal glowing science drive intake slot, tall profile,
sophisticated industrial-scientific aesthetic
Advanced Lab — Concept Art¶
Tool: Recraft
Accent Colour: Teal #2ABFBF
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: teal/cyan #2ABFBF] +
advanced research laboratory building, 4x4 grid footprint,
larger complex antenna array, multiple science drive slots,
teal glowing data conduits, more advanced than Research Lab,
quantum processor element suggestion on rooftop
Building Prompts — Defence¶
Basic Turret — Concept Art¶
Tool: Recraft
Accent Colour: Military Olive #6B7C3A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: military olive #6B7C3A] +
defensive turret building, 1x1 grid footprint,
rotating barrel extending upward, armour plating sides,
olive green accent panels, targeting sensor element,
compact but imposing military form
Wall — Concept Art¶
Tool: Recraft
Accent Colour: Military Olive #6B7C3A
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: military olive #6B7C3A] +
defensive wall segment, 1x1 grid footprint,
solid reinforced wall block, olive green accent trim,
connects flush to adjacent walls, battle-worn surface suggestion
Building Prompts — Construction¶
Module Crafter — Concept Art¶
Tool: Recraft
Accent Colour: Gold #E8C820
Status: 🔲 Not yet generated
Version: —
[MASTER STYLE PROMPT, accent: gold #E8C820] +
module crafting station building, 3x3 grid footprint,
gold glowing module output slot on rooftop,
precision assembly arm elements, component input ports on sides,
sophisticated manufacturing aesthetic
Character Prompts — Genesis¶
Genesis Bot — Full Design¶
Tool: Leonardo AI Status: 🔲 Not yet generated — PRIORITY Version: —
[LEONARDO MASTER STYLE PROMPT, accent: white/blue #FFFFFF/#3A82C4] +
flying construction bot character, compact low poly design,
large head dominant proportion with small body underneath,
front-facing visor panel glowing blue-white — this is the main feature,
no legs — hovers with small thruster elements underneath,
white silver chassis, clean geometric low poly forms,
slightly endearing character despite being weapon-capable,
no faction badge, game character concept art,
multiple angles shown, cel-shaded low poly style
Notes: Use Leonardo AI — better for character art. Generate 5+ variations. The visor must be the most prominent feature — it defines Genesis. After approval use the image as reference for all pose variants.
Genesis Bot — Building Pose¶
Tool: Leonardo AI Status: 🔲 Not yet generated Version: —
[Approved Genesis design as reference image] +
same Genesis bot hovering, visor beam extending forward toward
ghost building outline, blue-white laser beam visible,
construction action pose, same white-silver cel-shaded low poly aesthetic
Genesis Bot — Mining Pose¶
Tool: Leonardo AI Status: 🔲 Not yet generated Version: —
[Approved Genesis design as reference image] +
same Genesis bot hovering low, visor beam pointing downward
at resource node, amber-tinted beam for mining,
dust particle effect at beam impact point,
same white-silver cel-shaded low poly aesthetic
Genesis Bot — Combat Pose¶
Tool: Leonardo AI Status: 🔲 Not yet generated Version: —
[Approved Genesis design as reference image] +
same Genesis bot, visor beam aimed at target,
bright intense blue-white laser beam extended forward,
combat stance — slightly more aggressive tilt,
same white-silver cel-shaded low poly aesthetic
Terrain & Environment Prompts¶
Home Planet Surface — Base Terrain¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
alien rocky planet surface terrain tile, top-down view,
cool blue-grey rocky ground, low poly faceted surface geometry,
scattered small rock formations, no vegetation,
seamless tileable suggestion, dark cool atmosphere
Crashed Ship Wreckage — Start Point¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
crashed spaceship wreckage debris field, top-down view,
scattered low poly metal hull fragments, cool steel grey tones,
emergency amber lighting flickering on some pieces,
one large central hull section surrounded by smaller debris,
narrative starting point feel
Alien Territory Border¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
alien territorial boundary marker, ground-level low poly elements,
warning red glowing line or totem structures,
clearly distinct from player-built structures, ominous but not horror,
particle effect suggestion at border
Resource Node Prompts¶
Metal Ore Deposit¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
metal ore deposit resource node, low poly mound rising from ground,
rust-red brown colour, darker vein detail suggestion,
no glow, natural geological formation, top-down readable silhouette
Silicon Crystal Formation¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
silicon crystal resource node, tall thin low poly crystal cluster,
electric blue colour with subtle inner glow,
faceted geometric crystal shapes, visually distinct from ore deposits
Gas Vent¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
chemical gas vent resource node, dark cracked ground formation,
acid yellow-green glowing mist rising upward,
vent opening with dark metallic rim, ground-level base structure
Coal Deposit¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
coal deposit resource node, low flat mound,
dark charcoal grey colour, slightly reflective surface,
ground-level formation, minimal height, clearly reads as coal
Biomass Growth¶
Tool: Recraft Status: 🔲 Not yet generated Version: —
[MASTER STYLE PROMPT] +
biomass resource node, organic low poly cluster,
muted teal-green colour, soft bioluminescent glow suggestion,
ground-level organic mass, slightly alien plant-like form
Music Prompts¶
Planet Layer — Ambient Track 1 (Low Activity)¶
Tool: Suno Status: 🔲 Not yet generated Version: —
sci-fi industrial ambient music, slow tempo 75 BPM, factory idle atmosphere,
deep bass drone, occasional metallic percussion hits, sparse electronic melody,
optimistic undertone, loopable, no lyrics, 3 minutes duration,
reminiscent of Factorio ambient soundtrack but more hopeful
Planet Layer — Ambient Track 2 (High Activity)¶
Tool: Suno Status: 🔲 Not yet generated Version: —
sci-fi industrial ambient music, driving tempo 100 BPM, busy factory atmosphere,
rhythmic mechanical percussion, layered electronic synths, energetic but not aggressive,
optimistic productive feel, loopable, no lyrics, 3 minutes duration,
crossfades naturally with low activity track
Planet Layer — Alert Track (Alien Attack)¶
Tool: Suno Status: 🔲 Not yet generated Version: —
sci-fi tension music, urgent tempo 120 BPM, alien attack warning atmosphere,
staccato string elements, driving percussion, rising tension build,
not horror — urgent and actionable, loopable during combat, no lyrics
Sound Effect Prompts¶
Mining Drill — Loop¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
industrial mining drill operating sound, mechanical drilling loop,
deep rumbling motor with rhythmic drill bit impact, dust and gravel texture,
heavy machinery feel, seamless loop, mono output
Smelter — Operating Loop¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
industrial furnace smelter operating sound, deep rumbling heat roar,
occasional metal clang and bubble of molten material,
heavy industrial atmosphere, seamless loop, mono output
Belt — Moving Loop¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
conveyor belt movement loop, mechanical roller sound,
light rhythmic belt movement, subtle but present,
not too loud — this plays constantly, seamless loop, mono output
Research Complete — Notification¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
sci-fi research completion notification sound, positive ascending tone,
electronic chime character, satisfying completion feel,
short 1-2 seconds duration, not startling, mono output
Power Failure — Alert¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
power grid failure warning sound, urgent electronic alarm,
descending power-down tone with alarm pulse,
clearly communicates something went wrong, 2-3 seconds,
not pleasant — this is a problem sound, mono output
Genesis — Task Complete¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
construction robot task completion sound, mechanical confirmation beep,
two-tone positive chirp, robotic character but slightly warm,
suggests a reliable machine acknowledging success, short 0.5 seconds, mono output
Genesis — Combat Engage¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
small robot combat mode activation sound, laser/pulsar weapon power-up,
electronic charge-up with sharp energy release,
purposeful and decisive, short 0.5-1 second, mono output
Alien Attack — Incoming¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
alien creature attack sound, organic alien screech with mechanical undertone,
aggressive territorial warning, alien but not human,
suggests a creature disturbed and charging, 1-2 seconds, mono output
Building Ghost — Placed¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
building placement confirmation sound, soft digital confirmation tone,
ghost blueprint placed successfully, subtle and non-intrusive,
plays frequently so must not be annoying, very short 0.2 seconds, mono output
Building — Construction Complete¶
Tool: ElevenLabs Status: 🔲 Not yet generated Version: —
building construction completion sound, satisfying mechanical clunk and settle,
structure snapping into place, positive completion feel,
slightly more prominent than task complete, 0.5-1 second, mono output
Approved Assets Log¶
Track all approved and in-use assets here. Update when an asset moves from "generated" to "in game".
| Asset | Tool | File | Status | Date |
|---|---|---|---|---|
| — | — | — | No assets approved yet | — |
Revision History¶
| Version | Date | Changes |
|---|---|---|
| 0.1 | 2026-02-22 | Initial draft — master prompts for Midjourney/Meshy/Suno/ElevenLabs, all building/character/terrain/audio prompt templates, naming convention |
| 0.2 | 2026-03-01 | Full update — Midjourney and Meshy removed. Recraft (primary) and Leonardo AI (characters/alternates) replace Midjourney. Vectorizer AI + Inkscape added for 2D icons. All building prompts rewritten for cel-shaded low poly style with Thronefall reference and category accent colours. Naming convention updated. Genesis combat pose added. Two new SFX prompts added (ghost placed, construction complete). AI stack quick reference table added. |
This is a living document. Add every approved prompt. Prompts are assets — treat them that way.