Skip to content

Auto Warz — Logo & Brand Asset Specification

Document Type: Art Reference Version: 0.1 Status: Awaiting final logo creation — use this doc to brief AI tools or a designer Last Updated: 2026-03-27 Vault destination: 03_Art & Audio Folder: 03_Art & Audio


Overview

This document defines every logo and brand asset required for Auto Warz across all surfaces — game, Steam, social media, mobile, and marketing. Use it as a briefing document when generating assets in Midjourney, Recraft, or with a designer.


The Concept Direction

Core Idea

The letters AW form a fighter jet silhouette when read as a whole shape. The two readings exist simultaneously — you see the lettermark AND the aircraft.

How the Shape Works

        A peak
       /  \          ← cockpit / nose cone
      /    \
WING /      \ WING   ← letter peaks = wing tips
TIP /  BODY  \ TIP
   /    LINE  \
  /____________\
 ENGINE        ENGINE  ← letter bases = engine exhausts
  • Centre valley (where A and W meet) = cockpit / nose cone
  • Two outer peaks (tops of A and W) = wing tips
  • Horizontal crossbar through letters = fuselage / visor bar
  • Two base points = engine exhausts with orange afterburner glow
  • The crossbar doubles as the Genesis visor — the glowing HUD bar that Genesis uses to see

Key Visual Elements

  • Visor/crossbar — glowing horizontal bar across the fuselage. Contains subtle HUD tick marks and a targeting diamond at centre.
  • Cockpit glass — small teardrop highlight at the nose cone peak
  • Wing tip lights — small white dots at each wing tip (aviation nav lights)
  • Engine afterburners — orange/warm glow at each base point. The orange is the only warm colour in an otherwise cool blue palette.

Palette

Role Hex Usage
Primary blue #4A9EFF Main mark colour — strokes, fills
Deep space bg #060810 Icon background
Afterburner orange #E87A20 Engine exhausts only — accent
Cockpit highlight #88DDFF Cockpit glass reflection
Visor scan line #FFFFFF at 20% opacity Horizontal highlight inside visor bar
Wing tip light #FFFFFF at 50% opacity Nav light dots

Rule: Orange appears ONLY on engine exhausts/afterburners. Everything else is blue or white. This makes the orange pop immediately and signals energy/propulsion.


Style

Property Value
Line style Clean vector strokes — no pixel art, no texture
Stroke caps Round
Stroke joins Round
Corner radius on tiles 24–28px on 512px canvas (~5%)
Glow Subtle outer glow on the primary mark — #4A9EFF at 30% opacity, 12px blur
Background texture Optional very subtle dark grid or radial gradient — never busy
Feel Sci-fi industrial — clean, precise, slightly military

Asset Checklist

Every item below needs to be created. Check off as completed.


1. Master Logo Mark

The source of truth. All other assets derive from this.

Asset Canvas Format Status
Master mark 1024 × 1024 SVG + PNG
Master mark (transparent bg) 1024 × 1024 SVG + PNG

Requirements: - Safe zone: mark lives within 820 × 820 centre of 1024 × 1024 canvas - Nothing important outside the safe zone (gets cropped by circle/squircle) - Background: #060810 for the bg version, transparent for the no-bg version - Export at 1024 × 1024 minimum — this is the source for all derivatives


2. App Icons (Square / Squircle)

Used by Steam, iOS App Store, Google Play, Windows taskbar.

Asset Size Radius Format Status
App icon 1024 1024 × 1024 ~180px PNG
App icon 512 512 × 512 ~90px PNG
App icon 256 256 × 256 ~45px PNG
App icon 128 128 × 128 ~22px PNG
App icon 64 64 × 64 ~11px PNG
App icon 32 32 × 32 ~6px PNG

Notes: - All derived from the master mark — same composition, just resized - Increase stroke weight slightly at smaller sizes so lines stay visible - At 32px and below: visor bar must still read as a clear horizontal band - At 16px: only three elements need to survive — V shape, blue bar, two orange dots


3. Favicon

Used in browser tabs, browser bookmarks.

Asset Size Format Status
Favicon 16 × 16 ICO + PNG
Favicon 32 × 32 ICO + PNG
Favicon 48 × 48 ICO + PNG

Notes: - A standard .ico file bundles all three sizes — most browsers handle this automatically - At 16 × 16 the mark is just three elements: blue V, blue bar, two orange dots. That's all that fits. - Simplify aggressively for favicon — remove cockpit, wing lights, grid texture


4. Circle Crop Versions

Used by Discord server icon, social media profiles, community hubs.

Asset Size Shape Format Status
Circle icon 512 512 × 512 Circle PNG
Circle icon 256 256 × 256 Circle PNG
Circle icon 128 128 × 128 Circle PNG

Notes: - The mark is designed to survive circular crop — wing tip peaks reach into the upper corners so cropping doesn't cut important elements - The visor bar sits in the vertical centre so it's never clipped - Engine exhausts sit at the bottom — may be slightly clipped by circle but orange glow reads regardless


5. Wordmark (Logo + Text)

The mark alongside the game name. Used in press kits, store headers, key art.

Asset Size Format Status
Horizontal wordmark 2048 × 512 SVG + PNG
Horizontal wordmark (white) 2048 × 512 SVG + PNG
Horizontal wordmark (dark) 2048 × 512 SVG + PNG
Stacked wordmark 1024 × 768 SVG + PNG

Composition: - Mark on left, "AUTO WARZ" text on right - Font: Orbitron Bold or similar geometric sci-fi font (confirm final font choice) - Text colour: #C8D4F0 (light blue-white) on dark bg, #060810 on light bg - Mark height = cap height of the text × 1.5 - Spacing between mark and text = 1 × mark width


6. Steam Specific

Asset Size Notes Status
Capsule image (main) 460 × 215 Key art + logo — shown in store search
Capsule image (small) 231 × 87 Shown in "More like this" row
Capsule image (large) 616 × 353 Featured/recommended slot
Header capsule 460 × 215 Library header
Hero capsule 1920 × 620 Top of store page
Icon (library) 32 × 32 Shown next to game name in library list
Logo for store page 640 × 360 (transparent) Overlaid on hero capsule

Notes: - Capsule images are NOT just the logo — they need key art (game scene or character) with the logo positioned over it - The transparent logo (640 × 360 PNG with alpha) is placed by Steam over the hero capsule automatically - All Steam assets must be submitted as PNG


7. Social Media

Platform Asset Size Notes Status
Twitter/X Profile picture 400 × 400 Circle crop applied by platform
Twitter/X Banner 1500 × 500 Key art — logo in corner
Discord Server icon 512 × 512 Circle crop applied
Discord Server banner 960 × 540 Optional — shown on server page
YouTube Channel icon 800 × 800 Circle crop
YouTube Channel art 2560 × 1440 Safe zone 1546 × 423 centre
Reddit Community icon 256 × 256 Circle crop
Reddit Banner 1920 × 384
TikTok Profile picture 200 × 200 Circle crop

8. In-Game Usage

Asset Size Usage Status
Loading screen watermark 256 × 256 transparent Bottom corner of loading screens
Splash screen logo 1920 × 1080 Full screen on game launch (2–3 sec)
Main menu logo 512 × 256 transparent Top of main menu UI
Pause menu logo 256 × 128 transparent Small in ESC menu header

9. Outpost Mode (Mobile)

Asset Size Notes Status
iOS app icon 1024 × 1024 Apple requires no rounded corners — they apply them
Android icon (foreground) 108 × 108dp Adaptive icon foreground layer
Android icon (background) 108 × 108dp Solid #060810 background layer
Google Play feature graphic 1024 × 500 Banner shown in store
iOS App Store screenshot frame logo 200 × 200 Used in screenshot overlays

Notes: - iOS adaptive icon: submit at 1024 × 1024 with NO pre-applied rounding — Apple applies squircle mask automatically - Android adaptive icon: submit foreground and background as separate layers — allows the OS to apply dynamic masking and parallax effects


10. Variant Versions

Asset Usage Status
Mono white (full white mark) On coloured or photo backgrounds
Mono dark (full dark mark) On light backgrounds — merch, documents
Mark only — no text Favicon, small icons, embossed

11. Holiday / Seasonal Variants

These are created from the base mark by adding a seasonal layer. The base mark is NEVER modified — only overlays added.

Variant What changes Status
Early Access launch "EARLY ACCESS" badge ribbon across bottom corner
Halloween Small jack-o-lantern or cobweb in corner
Christmas Santa hat perched on the nose cone peak
New Year Gold/confetti treatment
Game anniversary Badge overlay with year number

Rule: Seasonal elements never cover the visor bar or the letter peaks. They sit around the mark, not over it.


AI Generation Prompt

Use this when generating in Midjourney, Recraft, or similar:

"Logo design for a sci-fi factory automation game called Auto Warz. The letters AW form a fighter jet silhouette — the centre valley between A and W is the cockpit nose cone, the two letter peaks are wing tips, a glowing horizontal bar across the middle is the fuselage and visor HUD, and the two base points are engine exhausts with orange afterburner glow. Clean minimal vector line art style. Electric blue (#4A9EFF) strokes on deep space dark background (#060810). Orange accent (#E87A20) on engine exhausts only. Slightly rounded stroke caps. Subtle outer glow on the mark. Sci-fi industrial feel — clean, precise, slightly military. No pixel art, no gradients on the mark itself."

Modifier prompts to try in addition:

  • "top-down plan view, blueprint aesthetic"
  • "twin tail fins at the engine bases"
  • "cranked leading edge, Eurofighter silhouette"
  • "cockpit canopy glass highlight at peak"
  • "afterburner flame trails below engines"
  • "HUD targeting diamond reticle on visor bar"

File Naming Convention

autowarz_logo_[variant]_[size].[ext]

Examples:
autowarz_logo_mark_1024.png
autowarz_logo_mark_transparent_1024.png
autowarz_logo_wordmark_horizontal_2048x512.png
autowarz_logo_wordmark_white_2048x512.png
autowarz_logo_circle_512.png
autowarz_logo_steam_capsule_460x215.png
autowarz_logo_mono_white_512.png
autowarz_logo_holiday_christmas_1024.png
autowarz_logo_outpost_ios_1024.png

Storage Location

All final logo assets live in:

auto-warz/assets/ui/logo/
  ├── master/           ← SVG source files
  ├── icons/            ← App icons all sizes
  ├── circle/           ← Circle crop variants
  ├── wordmark/         ← Wordmark with text
  ├── steam/            ← Steam-specific assets
  ├── social/           ← Social media assets
  ├── ingame/           ← In-game transparent versions
  ├── mobile/           ← Outpost Mode / mobile
  ├── mono/             ← Mono white + dark versions
  └── holiday/          ← Seasonal variants


Priority Order

Do these first — everything else derives from them:

  1. Master mark (1024 × 1024, bg + transparent) — the source of all derivatives
  2. App icon set (1024 down to 16) — needed for any build
  3. Circle 512 — Discord, social profiles
  4. Favicon — website, itch.io
  5. Steam transparent logo (640 × 360) — needed for store page
  6. Wordmark horizontal — press kit, store header
  7. Everything else in the checklist above

When the final logo is created, save the source SVG or AI/Figma file in assets/ui/logo/master/ and update this doc with the confirmed font name and any palette adjustments.