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Auto Warz โ€” Achievements Design Document

Document Type: Design Document Version: 1.0 Status: Draft Last Updated: 2026-03-08 Vault destination: 01_Design Documents Author: Solo Developer Parent Document: [01_Master GDD](<./01_Master GDD.md>) Related Documents: [02_Server Architecture Document](<../02_Technical Documents/02_Server Architecture Document.md>) ยท [03_Monetization Design Document](<../04_Project Management/03_Monetization Design Document.md>) ยท [[08_Economy & Progression Design]]


Table of Contents


Purpose & Philosophy

Achievements in Auto Warz serve three goals:

  1. Reward natural play โ€” players who engage deeply with the factory should feel recognised without having to chase arbitrary checklists.
  2. Surface hidden depth โ€” some players will never try certain systems unless an achievement draws them in. Achievements are a gentle teacher.
  3. Give cosmetics meaning โ€” earned cosmetics (building skins, Genesis skins) are exclusively achievement-gated. They can never be purchased. This keeps them prestigious.

The target for Early Access launch is ~25 achievements โ€” tight and curated. Every achievement on this list must feel worth it. No padding.


Design Principles

  • No missable achievements โ€” all achievements can be earned across any session.
  • No punishing achievements โ€” nothing locked behind a single specific failure state (e.g. "never let a belt break"). Challenge achievements exist but are clearly labelled.
  • Hidden achievements are for surprises, not frustration โ€” hidden ones cover Easter eggs and narrative moments, not grinds.
  • Tiered achievements for production and scale โ€” three tiers (I / II / III) apply to resource production and factory scale milestones. Each tier is a separate Steam achievement and grants a separate reward.
  • Single milestones for story, discovery, and multiplayer โ€” these are one-shot moments that don't need a tier chain.
  • Achievement cosmetics are exclusive โ€” no achievement skin is available via DLC or purchase. DLC cosmetics are entirely separate designs.

Reward Tiers

Tier Rarity Reward Type Description
Common ~60% of achievements Building colour variant Alternate accent colour scheme for a specific building
Rare ~30% of achievements Full building skin Unique visual model variant for a specific building
Legendary ~8% of achievements Genesis skin Unique Genesis visual design โ€” full body rework
Special ~2% of achievements Particle effect Animated particle trail or badge effect on Genesis

Tier I achievements in a chain give Common rewards. Tier II give Rare. Tier III give Legendary.


Achievement Categories

Category Count Mode Description
First Steps 5 Both First-time discovery achievements โ€” placing core buildings for the first time
Factory Scale 6 Both Tiered production volume milestones (3 chains ร— 2 tiers each at EA)
Research 4 Both Research tree progression milestones
Defence 4 Both Alien threat response milestones
Challenge 3 Solo only Efficiency and constraint run achievements
Multiplayer 3 Multi only Co-op specific achievements

Total: 25 achievements


Full Achievement List

๐Ÿ—๏ธ First Steps (Single milestone โ€” Both modes)

These trigger the first time the player does something meaningful. They reward natural discovery, not grinding.


ACH_FIRST_DRILL Name: Dig In Description: Place your first Mining Drill. Flavour text: "Genesis watches the drill bite into the ground. It says nothing. That's probably fine." Mode: Both Hidden: No Reward: Common โ€” Mining Drill colour variant (Rust Orange) Steam ID: ACH_FIRST_DRILL


ACH_FIRST_BELT Name: On the Line Description: Place your first Conveyor Belt. Flavour text: "The first belt. The first step toward something that will definitely get out of hand." Mode: Both Hidden: No Reward: Common โ€” Belt colour variant (Safety Yellow) Steam ID: ACH_FIRST_BELT


ACH_FIRST_SMELTER Name: Heat of the Moment Description: Place your first Smelter. Flavour text: "Ore goes in. Metal comes out. This is the whole game, really." Mode: Both Hidden: No Reward: Common โ€” Smelter colour variant (Char Black) Steam ID: ACH_FIRST_SMELTER


ACH_FIRST_RESEARCH Name: Something to Think About Description: Complete your first research. Flavour text: "Genesis nods approvingly. You're not sure how you know this. It has no neck." Mode: Both Hidden: No Reward: Common โ€” Research Lab colour variant (Deep Blue) Steam ID: ACH_FIRST_RESEARCH


ACH_FIRST_LAUNCH Name: Planet Bound No More Description: Launch your first ship. Flavour text: "Genesis watches the exhaust trail disappear into the sky. Then it goes back to work." Mode: Both Hidden: No Reward: Rare โ€” Launch Pad skin (Burnished Chrome) Steam ID: ACH_FIRST_LAUNCH Note: This is the planet milestone / "Factorio rocket moment" from the Win Conditions doc. Biggest First Steps reward.


๐Ÿ“ฆ Factory Scale (Tiered โ€” Both modes)

Three production chains, each with Tier I and Tier II at EA launch. Tier III reserved for post-launch.


Chain 1 โ€” Metal Production

ACH_METAL_I Name: Ironworker Description: Produce 1,000 Metal Plates in a single session. Mode: Both Hidden: No Reward: Common โ€” Smelter colour variant (Forge Red) Steam ID: ACH_METAL_I

ACH_METAL_II Name: Metal Magnate Description: Produce 10,000 Metal Plates in a single session. Mode: Both Hidden: No Reward: Rare โ€” Smelter skin (Industrial Hulk โ€” heavy riveted plating visual) Steam ID: ACH_METAL_II


Chain 2 โ€” Power Infrastructure

ACH_POWER_I Name: Current Affairs Description: Sustain a power grid of 50 MW or more for 10 continuous minutes. Mode: Both Hidden: No Reward: Common โ€” Power Plant colour variant (Electric Cyan) Steam ID: ACH_POWER_I

ACH_POWER_II Name: Power Broker Description: Sustain a power grid of 200 MW or more for 10 continuous minutes. Mode: Both Hidden: No Reward: Rare โ€” Power Plant skin (Reactor Core โ€” glowing cooling vents) Steam ID: ACH_POWER_II


Chain 3 โ€” Factory Footprint

ACH_SCALE_I Name: Sprawl Begins Description: Have 50 or more factory buildings active simultaneously. Mode: Both Hidden: No Reward: Common โ€” Buffer Chest colour variant (Olive Drab) Steam ID: ACH_SCALE_I

ACH_SCALE_II Name: Industrial Complex Description: Have 150 or more factory buildings active simultaneously. Mode: Both Hidden: No Reward: Rare โ€” Buffer Chest skin (Vault โ€” armoured plating with combination lock door) Steam ID: ACH_SCALE_II


๐Ÿ”ฌ Research (Single milestone โ€” Both modes)


ACH_RESEARCH_TREE_I Name: Curious Mind Description: Unlock 5 research nodes. Mode: Both Hidden: No Reward: Common โ€” Research Lab colour variant (Amber) Steam ID: ACH_RESEARCH_TREE_I


ACH_RESEARCH_TREE_II Name: Deep Dive Description: Unlock 15 research nodes. Mode: Both Hidden: No Reward: Rare โ€” Research Lab skin (Overgrown โ€” vines and bioluminescent panels) Steam ID: ACH_RESEARCH_TREE_II


ACH_RESEARCH_FULL Name: Nothing Left to Learn Description: Unlock every research node available. Mode: Both Hidden: No Reward: Legendary โ€” Genesis skin: Archon โ€” sleek white and gold Genesis body, four orbital rings instead of visor, broader head silhouette Steam ID: ACH_RESEARCH_FULL


ACH_RESEARCH_FAST Name: Speed Reader Description: Unlock 10 research nodes within the first 30 minutes of a session. Mode: Both Hidden: No Reward: Common โ€” Research Lab colour variant (Hot Pink) Note: This doubles as a soft challenge achievement โ€” rewards players who dedicate early resources to research. Steam ID: ACH_RESEARCH_FAST


๐Ÿ‘พ Defence (Single milestone โ€” Both modes)


ACH_FIRST_WAVE Name: They're Here Description: Survive your first alien attack wave. Flavour text: "Genesis assessed the situation. You built faster. For now, that was enough." Mode: Both Hidden: No Reward: Common โ€” Turret colour variant (Gunmetal) Steam ID: ACH_FIRST_WAVE


ACH_ALIENS_100 Name: Pest Control Description: Defeat 100 aliens across any sessions. Mode: Both Hidden: No Reward: Common โ€” Turret colour variant (Acid Green) Steam ID: ACH_ALIENS_100


ACH_BREACH_SURVIVED Name: That Was Close Description: Survive an alien breach that destroys at least one factory building. Flavour text: "Genesis flagged the damage. You were already rebuilding." Mode: Both Hidden: No Reward: Rare โ€” Turret skin (Battle-Scarred โ€” scorched casing, cracked barrel, still functional) Steam ID: ACH_BREACH_SURVIVED


ACH_NO_DAMAGE Name: Untouchable Description: Complete a full session without losing a single factory building to alien attack. Mode: Both Hidden: No Reward: Legendary โ€” Genesis skin: Sentinel โ€” dark matte armoured Genesis body, red visor, shoulder pauldrons, angular silhouette Steam ID: ACH_NO_DAMAGE Note: This is the prestige challenge achievement. Bragging rights tier.


โšก Challenge (Solo only)

These are specifically flagged as solo-only. They don't count in multiplayer โ€” partly for fairness, partly because the challenge is personal.


ACH_SOLO_SPEED Name: Blitz Description: Launch a ship in under 90 minutes in a solo session. Mode: Solo only Hidden: No Reward: Rare โ€” Launch Pad skin (Scorched โ€” blackened blast marks, speed-run aesthetic) Steam ID: ACH_SOLO_SPEED


ACH_SOLO_NO_POWER_FAIL Name: Never Dark Description: Complete a solo session without a single power failure. Mode: Solo only Hidden: No Reward: Common โ€” Power Plant colour variant (Vivid White) Steam ID: ACH_SOLO_NO_POWER_FAIL


ACH_GENESIS_ONLY Name: Just the Two of Us Description: Place your first 20 buildings exclusively using Genesis (no auto-build queue). Flavour text: "You could have automated this. You chose not to. Genesis appreciated that. Probably." Mode: Solo only Hidden: Yes Reward: Special โ€” Genesis particle trail: Builder's Light โ€” soft golden particle stream following Genesis during construction Steam ID: ACH_GENESIS_ONLY Note: Hidden because it's a discovery achievement. Players who engage manually with Genesis get rewarded for noticing it.


๐Ÿค Multiplayer (Multi only)


ACH_FIRST_COOP Name: Better Together Description: Complete a session with at least one other player. Mode: Multi only Hidden: No Reward: Common โ€” Belt colour variant (Co-op Blue โ€” team stripe pattern) Steam ID: ACH_FIRST_COOP


ACH_COOP_LAUNCH Name: All Hands Description: Launch a ship in a session where every player has placed at least 10 buildings. Flavour text: "Every hand built this. Even the one who kept placing things slightly off-grid." Mode: Multi only Hidden: No Reward: Rare โ€” Launch Pad skin (Crew Edition โ€” player faction colours on the launch gantry) Steam ID: ACH_COOP_LAUNCH


ACH_COOP_DEFENSE Name: Fortress Description: Survive an alien attack wave with 3 or more players actively building defences simultaneously. Mode: Multi only Hidden: No Reward: Common โ€” Turret colour variant (Team Gold) Steam ID: ACH_COOP_DEFENSE


Achievement Count Summary

Category Count Mode
First Steps 5 Both
Factory Scale 6 Both
Research 4 Both
Defence 4 Both
Challenge 3 Solo only
Multiplayer 3 Multi only
Total 25 โ€”

Cosmetic Reward Catalogue

Genesis Skins (Legendary)

Skin ID Name Description Unlocked By
genesis_archon Archon White and gold body, four orbital rings replacing visor, broader head Nothing Left to Learn
genesis_sentinel Sentinel Dark matte armour, red visor, shoulder pauldrons, angular silhouette Untouchable

Genesis Particle Effects (Special)

Effect ID Name Description Unlocked By
fx_builders_light Builder's Light Soft golden particle stream during construction Just the Two of Us

Building Skins (Rare)

Skin ID Building Name Description Unlocked By
smelter_industrial_hulk Smelter Industrial Hulk Heavy riveted plating, industrial aesthetic Metal Magnate
power_reactor_core Power Plant Reactor Core Glowing cooling vents, reactor aesthetic Power Broker
chest_vault Buffer Chest Vault Armoured plating, combination lock door Industrial Complex
research_overgrown Research Lab Overgrown Vines and bioluminescent panels Deep Dive
turret_battle_scarred Turret Battle-Scarred Scorched casing, cracked barrel, still firing That Was Close
launch_scorched Launch Pad Scorched Blackened blast marks, speed-run aesthetic Blitz
launch_chrome Launch Pad Burnished Chrome Polished chrome panels, clean finish Planet Bound No More
launch_crew Launch Pad Crew Edition Player faction colours on the launch gantry All Hands

Building Colour Variants (Common)

Variant ID Building Name Unlocked By
drill_rust Mining Drill Rust Orange Dig In
belt_safety Belt Safety Yellow On the Line
belt_coop Belt Co-op Blue Better Together
smelter_char Smelter Char Black Heat of the Moment
smelter_forge Smelter Forge Red Ironworker
power_cyan Power Plant Electric Cyan Current Affairs
power_white Power Plant Vivid White Never Dark
chest_olive Buffer Chest Olive Drab Sprawl Begins
research_blue Research Lab Deep Blue Something to Think About
research_amber Research Lab Amber Curious Mind
research_pink Research Lab Hot Pink Speed Reader
turret_gunmetal Turret Gunmetal They're Here
turret_acid Turret Acid Green Pest Control
turret_gold Turret Team Gold Fortress

Implementation Notes

AchievementDatabase Structure

Each achievement is a dictionary entry in AchievementDatabase.gd:

{
    "id": "ach_metal_ii",
    "name": "Metal Magnate",
    "description": "Produce 10,000 Metal Plates in a single session.",
    "steam_id": "ACH_METAL_II",
    "category": "factory_scale",
    "mode": "both",           # "both" | "solo_only" | "multi_only"
    "hidden": false,
    "reward_id": "smelter_industrial_hulk",
    "reward_tier": "rare"     # "common" | "rare" | "legendary" | "special"
}

Stat Tracking

The following stats must be tracked per-player per-session by AchievementManager:

Stat Key Type Triggers
metal_plates_produced int Factory Scale Chain 1
power_grid_mw_sustained float Factory Scale Chain 2
power_sustained_minutes float Factory Scale Chain 2
buildings_active int Factory Scale Chain 3
research_nodes_unlocked int Research achievements
research_nodes_unlocked_time float Speed Reader
aliens_defeated int Defence achievements (cumulative across sessions)
waves_survived int Defence milestones
breach_occurred bool That Was Close
buildings_lost_to_aliens int Untouchable
power_failures int Never Dark
session_duration_minutes float Blitz
genesis_manual_placements int Just the Two of Us
ship_launched bool Planet Bound No More, Blitz
coop_session_completed bool Better Together
players_building_count Dictionary All Hands
players_defending_simultaneously int Fortress

Session vs. Lifetime Stats

  • Session stats reset each new session: production volumes, power grid, buildings active, aliens defeated this session, breach occurred, power failures, session duration, manual placements.
  • Lifetime stats persist in PlayerProfile: total aliens defeated (for Pest Control), total sessions completed, coop sessions played.

Multiplayer โ€” Per-Player vs. Shared

  • Research achievements are shared โ€” any player unlocking a node counts for all players in the session.
  • Production achievements are per-player โ€” each player's output tracked individually. This prevents one dedicated factory player accidentally unlocking achievements for everyone.
  • Defence achievements are shared โ€” wave survival and breach events affect the whole session.
  • Multiplayer-specific achievements require all qualifying players to be present at time of trigger.

Steam Integration

All achievements map 1:1 to a Steam Achievement. The SteamManager autoload handles stat storage and achievement unlock calls.

func unlock_steam_achievement(steam_id: String) -> void:
    if not SteamManager.is_active():
        return
    Steam.setAchievement(steam_id)
    Steam.storeStats()

Achievement progress (for tiered chains) is synced to Steam stats so the Steam overlay can display progress bars:

func update_steam_stat(stat_name: String, value: int) -> void:
    if not SteamManager.is_active():
        return
    Steam.setStatInt(stat_name, value)
    Steam.storeStats()

Steam stat names mirror achievement IDs (e.g. STAT_METAL_PLATES, STAT_ALIENS_DEFEATED).


Open items for this document are tracked in docs/open-items.md, area achievements.

Revision History

Version Date Changes
1.0 2026-03-08 Initial full achievement list. 25 achievements across 6 categories. Full cosmetic catalogue. Implementation notes and Steam integration.